RTS-Sanctuary is a community site open to everyone who enjoys playing Real-Time Strategy games including Ensemble Studios' "Age of" series, Relic's "Dawn of War" series and Blizzard's StarCraft series. The focus of this site is on providing an excellent collection of expert and general game replays as well as a friendly place to discuss game strategy. The main elements of the site can be viewed by everyone but you will need to register to be able to download replays or post. Registration is free so come in and join us today.
Latest News From Around The Network
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RTS-Sanctuary
Posted by Zutazuta - Aug 30 2010, 10:31 PM - 21 comments

As RTS-Sanctuary continues to expand into the StarCraft 2 scene, we have come to the need for a Game of the Week Reviewer. We're looking for a skilled player (not necessarily expert, just skilled enough to recognize what makes a good game, good) who watches a lot of replays to take on the job. If you're interested in the position, send a personal message with the following application to myself by Sunday, September 5th.
APPLICATIONS CLOSED
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StarCraft II
Posted by Moose - Aug 28 2010, 03:59 AM - 26 comments
Today blizzard has announced that there will be a major patch coming sometime mid september including balance changes! Here is the original article:
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.
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StarCraft II
Posted by Moose - Aug 28 2010, 03:59 AM - 26 comments
Today blizzard has announced that there will be a major patch coming sometime mid september including balance changes! Here is the original article:

Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.
To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.
Balance Changes
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.
Maps
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.
Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
And Beyond...
We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.
We'll see you online!
http://eu.battle.net/sc2/en/blog/554901#blog
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The Asian Dynasties
Posted by Zutazuta - Aug 9 2010, 01:36 AM - 27 comments
Two major cash tournaments have recently wrapped up on the AOE3: TAD scene, both with similar results. The AOE3 World Series hosted by Hope Clan finished today, with the following results:
First Place - Samwise12 - $400 Second Place - kiljardi - $250 Third Place - _H2O - $150 Fourth Place - Victor_swe - $75
The second event is A-US iLeague. The results for that are as follows:
First Place - Samwise12 - $250 Second Place - Flooky - $100 Third Place - kiljardi - $50
Congrats to all who participated and thanks to hope and A-US for hosting these events!
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Dawn of War II
Posted by Slow_Runner - Sep 8 2010, 05:42 AM - 1 comments
As announced, the 2.4 patch is indeed live.
Patch notes:
QUOTE Release Notes v2.4.0 Dawn of War II: Chaos Rising Balance Changes Chaos Heretics -Grenade Launcher damage has been reduced versus retreating units Space Marines Assault Marines -Jump energy cost has been increased from 50 to 55 Orks Kommando Nob Commander -Speshul Shoota High Explosive Shells damage has been reduced versus retreating units Weirdboy -Warp Vomit negative effects no longer apply to vehicles Nobs -Reinforce cost has been increased from 62/12 to 75/15 Stikkbommas -Stikkbomb damage has been reduced versus retreating units -Stikkbomb cost increased from 8 to 16 Tyranids Lictor -Assault leap no longer effects retreating units -Upkeep increased from 0.0425 to 0.06375 -Energy cost of Flesh Hook increased from 25 to 50 -Energy cost of Assault Leap increased from 20 to 40 Bug Fixes Fixed an issue that would prevent the AI from capping points Improved performance on White Walls of Calderis Fixed an issue that would lower the Kommado Nob’s health every time Extra Equipment was unequipped Fixed an issue that was preventing single entity units (Librarian, Weirdboy, Lictor) from properly receiving commander health regen Fixed a rare crash that could occur when users were leaving a game Fixed an issue that could prevent setup teams from moving to other windows while garrisoned
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Dawn of War
Posted by Slow_Runner - May 27 2010, 07:50 AM - 14 comments
Since our latest piece of news was from New Year's, I figured I'd post something news worthy here.
So what's been up with Dawn of War 1? Well, DoWPro had a recent release (3.57) and... that's it really.
On more 40k related news, Dawn of War 2 has been getting patches up the wazoo (as well as the Chaos Rising expansion) and the Ultramarines movie is going to have its first teaser out this Saturday.
But yeah, let's get this RTS-Sanctuary show on the road and don't be scared of the new kids on the block!
Oh, and there's a StarCraft 2 sanctuary too.
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The Conquerors
Posted by TOAO_Nai - Jun 16 2010, 02:29 PM - 0 comments

It's that time again and signups for the latest season of the RTS-League for AOC are now open!
If you think you've got what it takes, grab your clan and try your luck vs the best of the best! 
Details of the signup process can be found here
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The Conquerors
Posted by TOAO_Nai - Jun 16 2010, 02:29 PM - 0 comments

It's that time again and signups for the latest season of the RTS-League for AOC are now open!
If you think you've got what it takes, grab your clan and try your luck vs the best of the best! 
Details of the signup process can be found here
~Nainai
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The Titans
Posted by Zutazuta - Sep 10 2010, 03:55 AM - 3 comments

As the GOTW activity has been non-existent in the past while, we have decided to take a new approach to how we select the GOTW for AOT here at RTS-Sanctuary. We are going to turn over to a system similar to what is done for StarCraft 2 and Age of Empires, where a single GOTW Reviewer will be responsible for choosing the Game of the Week. If you think you have what it takes to be this person. Please fill out the following application and PM it to myself by Monday, September 13th. Good luck to all who apply.
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Age of Mythology
Posted by Zutazuta - Sep 10 2010, 03:55 AM - 3 comments

As the GOTW activity has been non-existent in the past while, we have decided to take a new approach to how we select the GOTW for AOT here at RTS-Sanctuary. We are going to turn over to a system similar to what is done for StarCraft 2 and Age of Empires, where a single GOTW Reviewer will be responsible for choosing the Game of the Week. If you think you have what it takes to be this person. Please fill out the following application and PM it to myself by Monday, September 13th. Good luck to all who apply.
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