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TAD Fan Patch 1.1
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Viper
post Mar 28 2009, 11:16 PM
Post #1


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NEW Fan Patch 1.2 released!

Click link below for more details.




--------------------------------------


user posted image


It is finally here - the long-awaited TAD Fan Patch 1.1 from AgeSanctuary! This patch includes new features, improved balance, and plenty of bug fixes. Unlike the previous patch we released, this patch had two teams balancing; one for 1v1, and one for team games. We hope this will make for a more enjoyable experience for more formats of gaming. The patching process is still ongoing - we will be providing further adjustments to gameplay in the next patch.

----- Useful Links -----





user posted image


To celebrate and promote the launch of TAD Fan Patch 1.1, we are hosting the 2v2 Fan Patch Cup. It has by far the largest prize pool of any AgeSanctuary tournament ever hosted, with a massive $2,000 in cash and prizes up for grabs. Click here for more details.

----------------------------------------------

This patch represents over 3 months' work from a dedicated volunteer team who have graciously offered their time and skills to help put this patch together. Those who helped out with balance testing are: Airlity, Braidon, clare, SkWzZ_DAMNIT, _DK, Challe, Flooky, kokimaro, SkWzZ_Luigi, matsujun, Mayh3M, NanoX, nemuke, Oedy, Samwise12, sasuke_, shmras, Ourk, takuman, TheGroovyGuy, tokotoko, tombo_, twilight317, Velc, and xylitol. Those who helped out in other roles include: Seraphim (file editing), MNBob (patch launcher implementation), RF_Gandalf (map design), Walker_5 (bug fixing), as well as Peachrocks (balance input), and finally myself, [NerVe]_VipeR_, as project leader. Thanks also to those who helped out with translating the patch notes and stringtable files.

Thanks also go to those generous donors who contributed the prizes for the 2v2 Fan Patch Cup: Vengeful Vendetta Clan, matsujun, and tvurt.

user posted image



--------------------
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Viper
post Mar 28 2009, 11:39 PM
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Download Instructions

Unlike the last patch, we have split the install for Fan Patch 1.1 into separate elements; the patch launcher itself, and the fan patch files. Please follow the instructions that are applicable to your required installation.

If you need help choosing which option is applicable to you, please make a reply to this post and we'll help you out.

Part 1 - The Patch Launcher

In early March we released an updated version of the patch launcher. For those who did not download it then, we recommend you do so now. If you have never installed the Fan Patch 1.0, you will need to install this patch launcher first regardless.

If you already have version 17 of the patch launcher (how to check what version you have), you can skip this step.

Instructions if you currently have the "AS Patch Launcher" installed
  1. Important! Launch TAD with the "ES TAD 1.01a" patch.
  2. Close and exit TAD.
  3. Go to Add or Remove Programs in the Control Panel.
  4. Remove "AS Patch Launcher".
  5. Delete the folder %USERPROFILE%\My Documents\My Games\Age of Empires 3\Fan Patches\ES TAD 1.01a
Instructions if you currently have an earlier version (prior to v.17) of the "TAD Patch Launcher" installed
  1. Important! Launch TAD with the "Ensemble Studios 1.01a" patch.
  2. Close and exit TAD.
  3. Go to Add or Remove Programs in the Control Panel.
  4. Remove "TAD Patch Launcher".
  5. Delete the folder %USERPROFILE%\My Documents\My Games\Age of Empires 3\Fan Patches\Ensemble Studios TAD 1.01a
IMPORTANT! Only install the following if your current version of the game is using the Ensemble Studios 1.01a patch for TAD.

TAD Patch Launcher v.17 (can be uninstalled via "Add or Remove Programs" in the Control Panel)
  1. Download TAD Patch Launcher
  2. Unzip the downloaded file and run setup.exe to install the TAD Patch Launcher.
----------------------------------------------

Part 2 - The Patch Files

Once you have an updated patch launcher, you can then install the Fan Patch 1.1 files.
  1. Download the following file: http://viper.sanctuary-network.com/fp11/ASFanPatch1.1.msi
  2. Run ASFanPatch1.1.msi and follow the instructions.
OR...
  1. Download the following file: http://viper.sanctuary-network.com/fp11/asfanpatch1.1.zip
  2. Unzip the file to %USERPROFILE%\My Documents\My Games\Age of Empires 3\Fan Patches\
----------------------------------------------

Never installed Fan Patch 1.0?

Before you install any of the above components, you will need Microsoft .NET Framework for the patch launcher to run. The latest version of .NET Framework is 3.5, but to be on the safe side I have linked below to older versions (2.0) for people who may have compatibility issues.




--------------------
QUOTE(mG_Despair)
Viper is a robot. We just turn him off for about eight hours a day so we can pretend that he is human.

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Every donation is greatly appreciated.

user posted image
Link to us!
User is offlineProfile CardPM
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Viper
post Mar 29 2009, 12:24 AM
Post #3


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Why a fan patch? And why should I download it?

We developed this fan patch because of the fact that Ensemble Studios closed down in February 2009, and their successors Robot Entertainment haven't made any move yet to develop a patch. Without any fan patch, we'd be left with the game as it is, permanently. Japan and India would perpetually be too strong, bugs will go unchecked, and the community will suffer as a result. That is why it is important for everyone to download this patch - ensuring that the community continues to enjoy the Asian Dynasties for the future.


I logged onto ESO and saw CRC Mismatch for heaps of games!

The fan patch is only playable with people who also have the fan patch. You can only play against people who also have Fan Patch 1.1, so if you see someone with Fan Patch 1.0, tell them to upgrade! Yes, the number of games with the fan patch may be sparse to begin with. However, with your help we can help promote the use of the fan patch, and in so doing bring more of the community over to a more balanced and enjoyable game.

If you can't find a game on the fan patch, then no problem. Close the game, then bring up the patch launcher and switch back to the 1.01a patch. You can switch between the patches as much as you like, so you will always be able to get a game.


How can I help spread word of the patch?

We greatly appreciate any assistance in promoting the patch. The success of this patch will be measured by how many people start using it, so the more the merrier! If you want to help us out by promoting it on your own clan forums, to your mates on MSN, or on ESO itself, then that would be great.
  • To advertise the patch on ESO, talk to people about it, and make chat and game rooms advertising it.

  • To advertise the patch over chat programs, please link them to this page. Permalink:

    CODE
    http://rts-sanctuary.com/index.php?portal=TAD&showtopic=122720

  • To advertise the patch on forums or in forum signatures, please use this image (code for displaying it is provided below).

    user posted image

    CODE
    [url=http://rts-sanctuary.com/index.php?portal=TAD&showtopic=122720][img]http://viper.sanctuary-network.com/fp11/fp11dl_ad.png[/img][/url]



--------------------
QUOTE(mG_Despair)
Viper is a robot. We just turn him off for about eight hours a day so we can pretend that he is human.

user posted image
Every donation is greatly appreciated.

user posted image
Link to us!
User is offlineProfile CardPM
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Viper
post Mar 29 2009, 12:33 AM
Post #4


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Release Notes

By downloading and using this patch, you acknowledge that you have read and understood the notes outlined below.

DISCLAIMER
  • You are using this program at your own risk. AgeSanctuary accepts no responsibility for any damage as a result of installing and operating this program.
  • When you first open the program, it will take awhile to open due to the program storing the default Ensemble Studios TAD 1.01a patch that you should have installed already. You must have Ensemble Studios TAD 1.01a installed before running the patch launcher program.
  • As a precaution make a backup copy of the following (if you have Fan Patch 1.0 installed, launch the game in Ensemble Studios' 1.01a patch and then backup these files):
    C:\Program Files\Microsoft Games\Age of Empires III\DataPY.bar
    C:\Program Files\Microsoft Games\Age of Empires III\data\
    C:\Program Files\Microsoft Games\Age of Empires III\RM3\
  • If you have issues with switching back to Ensemble Studios TAD 1.01a, download and manually reinstall the default patch before trying a reinstall of the game.
  • If you are using Windows Vista, you must run the program as an administrator. If you're having troubles with this issue, please make a reply to this topic.
LAUNCHING PATCHES
  • Select your preferred language.
  • Select one of the listed patches.
  • If the patch came with any notes those will be shown.
  • Click the Launch button which copies the files needed for the patch and then starts The Asian Dynasties.
  • IMPORTANT: Before launching AgeSanctuary 1.1, make sure you have Ensemble Studios TAD 1.01a installed already.
UNINSTALL
  • You can uninstall this program using the Control Panel 'Add or Remove Programs' feature.
  • IMPORTANT: Before uninstalling make sure that the last patch you used was the latest Ensemble Studios patch otherwise your game will be using an incorrect patch version.
ADDITIONAL NOTES
  • If you wish to use the fan patch on ESO, all players in the game must use the same patch or you will have a CRC mismatch and be unable to play.
  • Fan patches will only work with Quick Search if both players are using the same fan patch.
  • Not all languages have been included with the initial release of this patch. If not included, the language you select will instead revert to the default of English when using this fan patch. This will not overwrite whichever language version you use for the Ensemble Studios TAD 1.01a patch. If you wish another language to be added to the patch, please contact MNBob at AgeSanctuary.
  • You do not need to use the patch launcher program every time you wish to open up TAD. If you used the program to switch to the fan patch, then it will remain so until you open up the patch launcher and switch back to Ensemble Studios TAD 1.01a.
  • If you have been using the command line in a TAD shortcut to disable intro cinematics, then you can continue to disable those intro cinematics by adding +noIntroCinematics to the user.cfg file located in My Documents\My Games\Age of Empires 3\Startup. If no user.cfg file exists in that folder, just create one with notepad and add the line.



--------------------
QUOTE(mG_Despair)
Viper is a robot. We just turn him off for about eight hours a day so we can pretend that he is human.

user posted image
Every donation is greatly appreciated.

user posted image
Link to us!
User is offlineProfile CardPM
Go to the top of the page
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Viper
post Mar 29 2009, 12:49 AM
Post #5


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Fan Patch 1.1 Notes

These notes are correct as of the time of this post. If you wish to see the changes we implemented in the prior patch, then check the Fan Patch 1.0 notes.


MAP CHANGES

New Maps

All new maps are playable in rated

user posted image

Dakota Badlands is a map with a central arid valley, and features different seasonal terrain. Players are encouraged to gain control of the center of the map to utilise choke points and the bountiful resources in the valley. This map won Ensemble RMS design competition some time ago.

user posted image

Gold Rush takes much of its' design concept from the same map that was present in Age of Empires 2. Each player starts with a limited gold supply, and this forces them to rush as it were for the treasure trove of mines located centrally.

user posted image

Korea sees players begin close together on the Korean peninsula, located along the sides. Fishing is plentiful, but you have to pay close attention to land warfare seeing as you start so close together.

user posted image

New Unknown is not technically a new map - Unknown was present in TWC, but Ensemble never updated it for TAD. Considering the numerous changes to this map, we are treating it as a new map. It has TAD natives, TAD terrain skins, new terrain formations, better resource balance, a fixed water flag bug, and more variability in map size.

user posted image

Prairie Rivers is a map designed for treaty gameplay. It is a rather diverse map - although there is always just the 2 rivers, there can be anything from 1 to 4 crossings on each river. In addition, the terrain varies widely, so it should always be a visual delight playing on this map.

user posted image

Shangri La sees players begin in a barren patch of plateau, and are separated from a valley by a sheer mountain range that can be traversed through a number of mountain passes. Resources on the plateau are scarce, but the valley is packed with plenty of resources.

New Regicide Maps
  • Andes Regicide
  • Deccan Regicide
  • Great Lakes Regicide
  • Korea Regicide
  • Pampas Regicide
  • Shangri La Regicide
  • Sibera Regicide
  • Texas Regicide
  • Yellow River Regicide
Maps edited for improved balance
  • Great Lakes
  • Great Plains
  • New England
  • Ozarks
  • Patagonia
  • Sonora
  • Texas
Maps edited for improved balance and minor design change
  • Andes
  • Hispaniola
Maps edited for improved balance and major design change
  • Pampas
  • Rockies
MAP SET CHANGES

New Map Sets

user posted image

Unique Maps: Unique Maps is a new map set for those who like playing on vastly different and challenging maps every game. Every map requires a different approach to gameplay, especially some of the new maps such as Gold Rush and Shangri La. This map set includes the following maps:
  • Araucania
  • Carolina
  • Dakota Badlands
  • Deccan
  • Gold Rush
  • Hispaniola
  • Indochina
  • New Unknown
  • Shangri La
  • Siberia
  • Silk Road
  • Texas
  • Unknown
user posted image

Regicide Maps: Ensemble promised that regicide would be a new game type in TAD - and the assumption was that we'd be able to play regicide on any map. However, all we got was a regicide version of Honshu, and as such we have put together a number of new regicide maps to be placed in a new map set, Regicide Maps. This map set includes the following maps:
  • Andes Regicide
  • Deccan Regicide
  • Great Lakes Regicide
  • Honshu Regicide
  • Korea Regicide
  • Pampas Regicide
  • Shangri La Regicide
  • Siberia Regicide
  • Texas Regicide
  • Yellow River Regicide
Other Map Set Changes
  • All Maps: all maps in the set now have an equal chance of being selected, all new maps added to the set
  • Competitive Maps: added Andes, Pampas, Patagonia, Sonora
  • Random Land Maps: added Andes, Pampas
  • Standard Maps: all maps in the set now have an equal chance of being selected; added Andes, Pampas, Rockies
  • Treaty Maps: added Deccan, Pampas, Prairie Rivers, Rockies
  • Unique Maps: Araucania, Carolina, Dakota Badlands, Deccan, Gold Rush, Hispaniola, Indochina, New Unknown, Shangri La, Siberia, Silk Road, Texas, Unknown
BALANCE CHANGES - GENERAL

Units
  • Cacadore, Consulate Garrochistas, Consulate Gendarmes, Cuirassier, Eagle Knight, Halberdier, Jaguar Knight, Lancer, Oprichnik, Spahi and War Wagon were all changed from veteran based stats to colonial based stats.
  • Envoy, Native Scout, Mongol Scout given ×0.1 damage penalty against Heroes and Villagers; increases to 0.5 in Colonial.
  • Natives and Mercenaries gained from treasures given ×0.1 damage penalty against Heroes and Villagers in Discovery.
  • Area damage removed from all infantry and cavalry BuildingAttack and CoverBuildingAttack (i.e. siege) attacks.
  • All unit modifiers against Coyote Men and Light Infantry set to 80% of their modifiers against Cavalry.
  • All heavy cavalry now have a ×0.8 penalty vs light cavalry.
  • Cavalry Archer: Speed increased from 6.75 to 7.25. Armor decreased from 30% hand to 20% hand. Melee Heavy Cavalry bonus increased from 4.5 to 5.0. Melee Coyote Man bonus increased from 3.5 to 4.0.
  • Dragoon: Armor decreased from 30% ranged to 20% ranged.
  • Explorer: +2 LOS
  • Fishing boat: Cost decreased from 100 wood to 90 wood. Build XP and kill bounty changed accordingly.
  • Manchu: Melee Heavy Cavalry bonus increased from 2.0 to 3.75. Melee Coyote Man bonus increased from 2.0 to 3.0.
Buildings
  • Artillery Foundry: (ArtilleryDepot) Cost decreased from 300 wood to 200 wood.
  • Castle: (ypCastle) Cost decreased from 250 wood, 100 gold to 200 wood, 100 gold.
  • Fire Pit: Dancer limit set to 12 in Discovery and Colonial, 18 in Fortress, and 25 in Industrial.
  • Plantation: Cost decreased from 800 wood to 600 wood. Build XP and kill bounty changed accordingly.
  • Town Center: Now has a ranged attack bonus of ×1.25 vs cavalry and light infantry.
  • Walls: LOS set to 1 and LOS upgrades no longer improve walls. Wall LOS set to Industrial age building LOS upon reaching Industrial age.
Technologies
  • Mass Cavalry: (ChurchMassCavalry) Cost decreased from 750 gold to 350 gold. Effect reduced from -50% to -25%.
  • Infantry Breastplate: (InfantryBreastplate) Hit points bonus increased from 10% to 15% HP.
  • Socket Bayonet: (Bayonet) Cost decreased from 400 wood, 400 gold to 200 wood, 200 gold.
  • ChurchGasLighting, Colonialize, Fortressize, ypBigConsulateOttomans: Assigns Wall LOS to 1.
Politicians
  • Fortress Politicians: Aging time decreased from 110 seconds to 100 seconds.
  • The Messenger: (TribalIroquoisYouth, TribalAztecYouth, TribalSiouxYouth) Native fast age up changed to 40 seconds for all ages. This is an increase of 10 seconds for aging to Colonial, Industrial and Imperial. Aging to Fortress was already 40 seconds.
Cards
  • Schooners: (HCSchooners) Decreases fishing boat cost by 30 wood. Decreases dock cost by 25%.
  • East Indiamen: (YPHCSchoonersIndians) Decreases fishing boat cost by 20 wood and delivers dock wagon.
  • East Indiamen: (YPHCSchoonersJapanese) Decreases fishing boat cost by 20 wood and delivers dock wagon.
  • TEAM Cheap Fishing Boats: (HCXPCheapFishingBoatTeam) Subtracts 25 wood from Fishing Boat cost (to avoid order of operation issues).
  • Hire Egyptian Mamelukes: (HCMercsMamelukes) Ships 4 Mamelukes
  • Colonial Militia: (HCColonialMilitia) Increases the damage cap of town centers to 135, but the attack per garrisoned villager remains at 9.
  • Advanced Arsenal: (HCAdvancedArsenal) In addition to pre-patch effects, decreases Arsenal cost by 50%.
  • Russian Advanced Arsenal: (HCAdvancedArsenal) In addition to pre-patch effects, automatically researches socket bayonet.
BALANCE CHANGES - CIVILIZATIONS

Aztecs
  • Coyote Runner: (xpCoyoteMan) Armor increased from 10% ranged to 20% ranged.
  • Macehualtin: (xpMacehualtin) Heavy Infantry bonus decreased from ×2.0 to ×1.75.
  • Puma Spearman: (xpPumaMan) Cost decreased from 50 food, 50 gold to 45 food, 45 gold. Removed Siege Trooper unit tag classification. Hand damage decreased from 12 to 10. Siege damage decreased from 48 to 40.
  • Warrior Priest: (xpMedicineManAztec) Build limit set to 6 in Colonial, 8 in Fortress and 10 in Industrial.
  • HCXPShipMacehualtins1: Ships 8 Macehualtins instead of 9.
  • HCXPShipMacehualtins3: Ships 9 Macehualtins instead of 10.
  • Temple of Centeotl Support: (HCXPTempleCenteotl) Ships 12 Macehualtins. +15% Macehualtin hit points. +2 Macehualtin range.
British
  • Manor: Cost increased from 135 wood to 140 wood, BuildBounty increased from 27 XP to 28 XP. Kill Bounty increased from 54 XP to 70 XP.
  • Longbowman: Ranged attack decreased from 17 to 16. Multiplier vs heavy infantry increased from ×1.25 to ×1.5.
Chinese
  • Build points for Chinese Colonial Wonders reduced from 120 to 110 which causes them to build 10 seconds faster.
  • Monk stun recharge time increased from 30 seconds to 40 seconds.
  • Porcelain Tower: Fortress single resource trickles reduced from 4.5 food, 4.0 gold, and 4.0 wood to 4.0 food, 3.5 gold, and 3.5 wood. Industrial single resource trickles reduced from 6.0 food, 5.5 gold, and 5.5 wood to 5.0 food, 4.5 gold, and 4.5 wood. Imperial single resource trickles reduced from 6.5 food, 6.0 gold, and 6.0 wood to 6.0 food, 5.5 gold, and 5.5 wood.
  • Black Flag banner army: (ypBlackFlagArmy) Arquebusier and Flame-throwers army changed to 3 Changdao Swordsmen + 2 Meteor Hammers and cost changed accordingly. Train time decreased from 40 seconds to 33 seconds. Team Early Skirmishers no longer makes it available in age 2.
  • Old Han banner army: (ypOldHanArmy) Train time increased from 25 seconds to 27 seconds.
  • Mongolian banner army: (ypMongolianArmy) Keshik and Hand Mortars army changed to 2 Keshik + 2 Steppe, cost changed accordingly and availability moved to age 2. Train time decreased from 30 seconds to 27 seconds.
  • Standard banner army: (ypStandardArmy) Train time increased from 25 seconds to 27 seconds.
  • Keshik: (ypKeshik) Hit Points increased from 110 to 125. Armor decreased from 30% ranged to 20% ranged.
  • Old Han Reforms: (YPHCOldHanArmyReforms) Effect decreased from +100% hit points/damage to +75% hit points/damage.
Dutch
  • +1 Wood crate at start.
  • Tulip Speculation: (HCBetterBanks) Effect increased from 15% to 20%.
French
  • Receive shipments 5% faster.
  • Cuirassier: Train time decreased from 60 seconds to 48 seconds.
  • Thoroughbreds: (HCXPThoroughbreds) No longer provides a train time reduction. Only effect is -15% cost reduction for Cuirassiers.
Germans
  • Settler wagons given an additional bonus. They now only deplete .75 coin for every 1.00 coin that they gather. This means that gold mines last longer when settler wagons are gathering from them.
  • Doppelsoldner: Train time decreased from 45 seconds to 40 seconds.
  • War Wagon: Train time decreased from 60 seconds to 48 seconds.
  • HCShipCrossbowmen3German: 9 crossbowmen decreased to 8.
  • HCShipUhlans4: 9 uhlans decreased to 8.
  • HCShipSettlerWagons4: Ships 3 settler wagons instead of 3 settler wagons and 2 uhlans.
Indians
  • Build points for all Indian Colonial Wonders except Agra Fort reduced from 120 to 110 which causes them to build 10 seconds faster.
  • Mansabdar Elephant units now take up the same amount of population as regular elephants of the same type.
  • Howdah: (ypHowdah) Cost changed from 250 food, 350 gold to 350 food, 250 gold. Mansabdar Howdah (ypHowdahMansabdar) cost changed accordingly.
  • Mahout: (ypMahout) Population cost decreased from 7 to 6.
  • Zamburak: (ypZamburak) Range decreased from 12 to 10. LOS decreased from 15 to 13. Range +2 and LOS +2 after researching Disciplined Zamburak.
  • Camel Attack: (YPHCCamelDamageIndians) Damage effect decreased from +30% to +25%.
  • YPHCShipUrumi1: Cost increased from 500 food to 650 food.
Iroquois
  • Iroquois Scouting Party: (BigIroquoisScoutingParty) Cost changed from 500 Food to 450 food, 100 wood.
  • Starting Travois can no longer build a stable.
  • Musket Rider: (xpMusketRider) Armor decreased from 30% ranged to 20% ranged.
  • Tomahawk: (xpTomahawk) Hand attack decreased from 14 to 13.
  • War Chief: (xpIroquoisWarChief) Hitpoints decreased from 500 to 450. Hitpoint regeneration decreased to 0.12.
  • HCXPShipAennas5: 7 Aennas decreased to 6.
  • Conservative Tactics: (HCXPConservativeTactics) Tomahawk, Aenna, Mantlet +10% hit points/damage changed to +15% damage for Kanya Horsemen, Mantlets, and Rams.
Japanese
  • Samurai: (ypKensei) Bonus vs cavalry increased from ×1.75 to ×2.0. Bonus vs light infantry increased from ×1.4 to ×1.6. Train time decreased from 45 seconds to 40 seconds.
  • Yamabushi: (ypYamabushi) Armor changed from 10% ranged to 10% hand.
  • Consulate Yamabushi: (ypConsulateYamabushi) Armor changed from 10% ranged to 10% hand.
  • Orchard Rickshaw: (YPBerryWagon1) Speed decreased from 4 to 3.
  • Tempo Reforms: (ypShrineFortressUpgrade) Decreased from +300% wood auto gather rate and +350% food and coin auto gather rate to +200% wood auto gather rate and +250% food and coin auto gather rate.
  • Mountain Warrior: (YPHCJapaneseMonkCombat) 100% bonus from treasures decreased to 50%.
  • Way of the Bow: (YPHCYumiRange) Provides +0.5 damage multiplier against heavy infantry rather than +2 range/LOS. +15% Yumi hit points.
Ottomans
  • Abus Gun: Ranged attack decreased from 40 to 26. Armor increased from +20% ranged to +30% ranged. Heavy Infantry bonus increased from ×1.5 to ×2.0. Cavalry penalty decreased from ×0.5 to ×0.75. Villager penalty decreased from ×0.25 to ×0.75. Light Cavalry and Eagle Knight bonus increased from ×1.5 to ×2.0. Train time decreased from 42 seconds to 40 seconds.
  • Janissary: Ranged attack increased from 20 to 21. Hit Points decreased from 235 to 210. Cavalry bonus increased from ×2.0 to ×2.25. Light Infantry bonus increased from ×1.5 to ×1.8.
  • Millet System: (ChurchMilletSystem) Cost changed from 100 wood to 150 food, 150 wood, 150 gold. Train time increased from 15 seconds to 20 seconds. Availability moved from age 1 to age 2. Reduces settler train time by 5 seconds and delivers 2 settlers.
  • Koprulu Viziers: (ChurchKopruluViziers) Cost changed from 250 wood to 200 food, 200 wood, 200 gold. Train time increased from 15 seconds to 20 seconds. Reduces settler train time by 5 seconds and delivers 3 settlers.
  • Abbasid Market: (ChurchAbbassidMarket) Cost changed from 600 wood to 300 food, 300 wood, 300 gold. Train time increased from 15 seconds to 20 seconds. Reduces settler train time by 8 seconds and delivers 5 settlers.
  • Tanzimat: (ChurchTanzimat) Availability changed from age 4 to age 3. Increases settler build limit to 99.
  • Mosque Construction: (HCMosqueConstruction) Cost reductions adjusted for new ChurchMilletSystem, ChurchKopruluViziers and ChurchAbbassidMarket costs.
  • HCShipSpahis1, HCShipSpahis2, HCShipSpahis3, HCShipSpahis4, HCShipSpahisTeam: Shipment time increased from 40 seconds to 60 seconds.
Portuguese
  • Free hunting dogs at start.
  • Cassadore: Colonial stats set to 5 Hand damage and 15 Ranged damage.
  • TEAM Fish Market: (HCFishMarketTeam) Moved to age 4 slot belonging to Gunpowder Infantry Attack.
  • TEAM Improved Walls: (HCImprovedWallsTeam) Moved to age 4 slot belonging to TEAM Gunpowder Infantry Hit Points.
  • Navigation School: (HCNavigationSchool) Moved to age 1 slot belonging to TEAM Fish Market.
  • House of Braganca: (HCXPHouseofBraganca) Moved to age 4 slot belonging to Gunpowder Infantry Combat.
  • TEAM Gunpowder Infantry Hit Points: (HCRangedInfantryHitpointsPortugueseTeam) Moved to age 2 slot belonging to TEAM Improved Walls.
  • Gunpowder Infantry Attack: (HCRangedInfantryDamagePortuguese) Moved to age 2 slot belonging to Navigation School
  • Gunpowder Infantry Combat: (HCRangedInfantryCombatPortuguese) Moved to age 3 slot belonging to House of Braganca
  • Dragoon Combat: (HCDragoonCombatPortuguese) Dragoon and Hussar hit points and damage bonuses changed from +20% to +15%.
  • Genitours: (HCXPGenitours) Dragoon hit points and damage +10%. Range and LOS bonus decreased from +6 to +2.
  • The Adventurer politician: (fpPoliticianAdventurerPortuguese) New politician replaces Exiled Prince. Ships 7 Musketeers.
Russians
  • HCShipCossacks4: 5 cossacks decreased to 4.
  • Boyars: (HCUniqueCombatRussian) 15% unit boosts changed to 10%.
  • Suvorov Reforms: (HCXPSuvorovReforms) Transforms strelets into a proto skirmisher unit, with 12 attack and 96 HP.
  • TEAM Dueling School: (HCDuelingSchoolTeam) Train time bonus decreased from -25% to -10%. Infantry units receive +5 LOS.
Sioux
  • Economic shipments deliver free bison (All Wise Woman shipments excluding the bison shipments, all villager shipments, town center wagon, advanced dock, advanced plantations, advanced market, advanced farm, and advanced trade post). Age 1 economic cards give 1 free bison, age 2 economic cards give 2 free bison, age3 economic cards give 3 free bison, and age4 economic cards give 4 bison.
  • War Chief: (xpLakotaWarchief) Speed decreased from 7.76 to 6.75. Speed increases by 5% each age, proportionate to its aura. Receives a ×0.1 penalty against Envoys, Scouts and Disciples in the Discovery Age; penalty eliminated in Colonial.
  • War Chief speed bonus: now provides +5% speed in Discovery and Colonial, +10% in Fortress, +15% in Industrial, and +20% in Imperial.
  • Bow Rider: (xpBowRider) Ranged attack decreased from 20 to 17. Hand attack decreased from 10 to 8.5. Armor decreased from 30% hand to 20% hand. Heavy Cavalry bonus increased from ×2.25 to ×2.75. Coyote Man bonus increased from ×1.5 to ×2.2. Added ×0.75 attack penalty vs villagers. Melee Heavy Cavalry bonus decreased from 4.5 to 4.0. Melee Coyote Man bonus increased from 3.0 to 3.2.
  • Cetan Bow: (xpWarBow) Hit points increased from 90 to 100.
  • War Club: (xpWarClub) Hit points increased from 120 to 125.
  • Wakina Rifle: (xpWarRifle) Range increased from 18 to 20.
  • HCXPShipAxeRiders3: (HCXPShipAxeRiders3) 4 Axe Riders increased to 5 Axe Riders. 300 Food cost added to the shipment. Now takes 60 seconds instead of 40 seconds to send.
Spanish
  • Rodelero: Attack increased from 10 to 11.
  • HCShipRodeleros1: 5 rodeleros increased to 6.
  • HCShipLancers1: 3 Lancers increased to 4.
  • Hand Cavalry Combat: (HCHandCavalryCombatSpanish) now affects Dragoons too.
  • The Adventurer politician: (PoliticianAdventurerSpanish) 4 crossbowmen/4 pikemen changed to 5 settlers.
BUG FIXES
  • Rifling tech affects Renegados and Thuggees.
  • Caracole tech affects Comancheros.
  • Bayonet tech affects Pistoleros and Dacoits.
  • YPHCGurkhaAid card now affects Mansabdar Gurkhas.
  • UpgradeTech flag added to ImperialRabaulds and Paper Cartridge. Removed from Star Fort.
  • XPRevolutionOHiggins upgrade order changed, so Imperial Hussars displays correctly.
  • NatXPKlamathHuckleberryFeast changed to -0.67, making 10 crates of food possible.
  • Indian and Sioux Surgeons can now construct Field Hospitals.
  • HCMusketeerGrenadierHitPoints now correctly affects Janissaries.
  • NatMercHuronMantlet are now AbstractInfantry.
  • ypConsulateBashkirPony now have 20% ranged resistance.
  • OutpostWagons can now build War Huts.
  • xpAztecWarchief: Damage flag added to hand attack; he should not hurt allied units with the Smoking Mirror card anymore.
  • ypConsulateCarabineer: Stats brought in line with regular Ruyters.
  • xpBuilderStart changed to startingunit, so it will interfere less with early settler pathing.
  • xpMedicineManAztec changed to startingunit, so it will interfere less with early settler pathing.
  • xpBuilderStart changed to startingunit, so it will interfere less with early settler pathing.
  • Fixed bug where Crossbowmen received a penalty against Disciples.
  • Fixed bug with Manchu hand attack having a lesser multiplier compared with other cavalry archers.



--------------------
QUOTE(mG_Despair)
Viper is a robot. We just turn him off for about eight hours a day so we can pretend that he is human.

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NatsuSail
post Mar 29 2009, 02:37 AM
Post #6


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finally.... smile.gif



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Zutazuta
post Mar 29 2009, 02:40 AM
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VIPER YOUR OUR HERO!!!!!!!!!!!!111



--------------------
[1:57:37 AM] Emil Adrovic: zuta
[1:57:38 AM] Emil Adrovic: wich wonder
[1:57:40 AM] Emil Adrovic: gives me export
[1:57:50 AM] Thomas Rude: toshuga
[1:57:54 AM] Emil Adrovic: i always get panic when i age up
[1:57:58 AM] Emil Adrovic: all wonders look the same
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[AvJoe]Alanriah
post Mar 29 2009, 02:41 AM
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YAY

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Spartanius
post Mar 29 2009, 02:41 AM
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YAAAAAAAAYYYYYYYYY!!!!!!!!!!!!!!!!!! WOOT WOOT WOOT WOOT WOOT!!!!! thumbsup.gif thumbsup.gif



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Super Smash Bros. Brawl Wifi Ladder
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Mayh3M
post Mar 29 2009, 02:50 AM
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Put it on main news board fool.



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DeadHandDan
post Mar 29 2009, 03:02 AM
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thank you very much to all of those involved with these patches , you have rekindled a dying interest to many eso players sick of imbalances ans bugs and have ensured a superb gaming experience , your work is geatly appreciated thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif

This post has been edited by DeadHandDan: Mar 29 2009, 03:03 AM

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mlgiants91
post Mar 29 2009, 03:11 AM
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still no reduction for cuir health? not even a little one? will the added .8 multiplier vs ranged cav really fix their unbeatable-ness? i hope so...

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Viper
post Mar 29 2009, 03:44 AM
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ViperBot™
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QUOTE(mlgiants91 @ Mar 29 2009, 01:41 PM)
still no reduction for cuir health? not even a little one? will the added .8 multiplier vs ranged cav really fix their unbeatable-ness? i hope so...
*


Cuirs upgrade off base stats now, so they have less hitpoints and attack in industrial and imperial.



--------------------
QUOTE(mG_Despair)
Viper is a robot. We just turn him off for about eight hours a day so we can pretend that he is human.

user posted image
Every donation is greatly appreciated.

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Adacc
post Mar 29 2009, 03:48 AM
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i love you



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The tEkNiQuE clan is recruiting. PM me here at Age Sanctuary or on Eso to join. You can also check out our forums at www.tek-clan.com



Fight my brute eh... but only if you are sucky cuz he isn't very tough =(

http://mofokickurface.mybrute.com

Or this one, he is tougher =)

http://adacctheone.mybrute.com

Both easily pwn DukeLeto's brute :P
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[_V_V_]Eicho
post Mar 29 2009, 03:52 AM
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Lieutenant
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QUOTE([NerVe]_VipeR_ @ Mar 28 2009, 08:16 PM)
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*



Oh man im so proud *drops a tear*

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