pftq |
Mar 4 2007, 06:46 PM
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#1
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Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
FORT WARS 3.1 This a MULTIPLAYER map designed for ESO! Computer players will not understand the new style of play! Do not attempt to play against computers and complain to me! Many new tricks have been found in the past few months. I've applied a number of them here in this map, including scatter effects, change units in area, unstealth, and more. Highlights include a great new 1500 kills award, with a surprise "Blessing of Arkantos". Enjoy! NO SYNC ERRORS! From 2.0 onwards, no fix map will be needed after a game of Fort Wars! Fort Wars no longer causes errors after the game, and in fact, will fix any sync errors from previous versions! Quote From Readme =============================== INSTALLATION - Go to My Documents > My Games > Age of Empires 3 > RM2 - Copy and paste the following files into that folder: Fort Wars 3-1.xs Fort Wars 3-1.xml ======================================================== Hello! Welcome to Fort Wars 3.1! We hope you enjoy this map as much as we did - and get good at it too! For information, updates, and comments, go to the following sites: www.NorseWars.com www.pftq.com/fortwars Great guides and tips can be found at those websites! :) Depending on how many good ideas we may come up with in the future, we may or may not release a newer version. If we do, it won't be soon. In the meantime, enjoy 3.1! NEWS! Fort Wars 2.0 onwards has NO SYNC ERRORS. In fact, it will FIX your sync errors from previous Fort Wars versions! Enjoy! ======================================================== VERSION HISTORY: [3.1] - Editted by pftq - AOE3 TWC 1.02, December 26 2006 to March 4 2007 - Dutch merc reverted to Hackepell (was most balanced at that point). - Mortar HP fixed from being doubled. - Iroquois Rams cost lowered from 6 to 5 coin. - Spahi cost raised from 6 to 7. - Russian reinforcements have Lil' Bombards instead of Great Cannons. - Age detection enabled and non-Age1 games automatically end. - Ronin gain 500 base HP to reduce vulnerability to Rifler tech. - Super Bolas Warrior cost decreased 60 to 50 coin to boost popularity. - 800 kills award gives 2 bolas instead of 1. - Computer Players automatically move Alain to help skip instructions. - Computer Players automatically spawn infantry units. - Computer Players choose a random choice out of the 3 when they reach an award. - Skip Instructions fixed (broke when Nomad Age introduced) - Updated HP stats to those of patch 1.02 - Instructions redone. - "Revolt" Special added at 50 coin cost, changes units to Outlaw Musketeers. - 250 kills award changed from 2 range to 3 range for artillery, 1 building upgrade to 2. - Stopped coin from counting when players are dead. - Sioux cutoff bonus message fixed. - French bonus typo fixed. - Nomad 75 coin unit start changed to 50-75 coin units, to add variety. - Scatter Bear Special added, which scatters units when the bear dies. - Base Fort Attack (affects upgrades) tripled to give slightly better fort. - Llama scatters units in center and resets stealth units to default stance every few minutes. - 1500 kills award: Omniscience (Spies), Revolution (All Spawned Units to Fusiliers), Blessing of Arkantos - Gaining 15000 XP or more in one kill automatically cancels out. - Wardogs disabled - Nomad fixed gun removed. - Spawn triggers converted to XS and combined using kb functions; ingame lag reduced significantly. - Highlanders cost raised from 8 to 9. - Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed. - Award text recoded more efficiently. (faster load time) - Store Island triggers optimized for load time. - Island units anti-grouping (ES has autogroup units) effect optimized to reduce load/lag. - Arrowknights removed from spawn. - Fixed bug where French Oprichniks do not receive HP bonus. - Iroquois ram HP +50% base and cost made 3 for 12 coin; cavalry get 50% seige boost instead of 25%. - Aztec Bonus changed to: Spawned Heavy Infantry are faster and have 30% more HP but no Cavalry spawn. - Aztec Merc changed to: Arrow Knights; reinforcements come with Skull Knights. - Replaced 7500XP: Special Duration with RR Worker Special, which changes Spawned Units around Buffalo to RR Workers. - Coin limit on Llama removed and increases indefinitely to 120xp per sec. - 600 kills award changed from 4 oprichniks to 5 oprichniks. - Added return function to automatically move George Crushington and Bolivar away after seeing instructions. - Petards population down to 3 from 5; costchange of 5 coin changed to 3. - Newly discovered arrays put into use and filesize greatly shortened. This post has been edited by pftq: Mar 4 2007, 06:49 PM |
sG EmIL |
Mar 5 2007, 04:08 PM
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#2
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Field-Marshal Group: TAD Expert Posts: 6,981 AOE3 Replays: 248 Submissions: None Joined: 3-November 05 Member No.: 22,388 Gamertag: iRr00x |
I thought this was popular? Show some love for pftq for doing this work guys ;) Keep up the good work pftq ;) |
ShOuLdEr |
Mar 5 2007, 04:31 PM
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#3
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2nd Lieutenant Group: Members Posts: 424 AOE3 Replays: 3 Submissions: None Joined: 4-November 05 From: USA Member No.: 22,587 |
he does more work balancing and making fort wars better than ES does twc sup |
rlfn |
Mar 5 2007, 04:33 PM
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#4
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Major-General Group: Members Posts: 2,759 AOE3 Replays: 41 Submissions: None Joined: 4-November 03 Member No.: 693 |
Great Job pftq !~ |
Hamtrigger |
Mar 5 2007, 06:23 PM
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#5
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Captain Group: Members Posts: 766 AOE3 Replays: 23 Submissions: None Joined: 24-September 06 Member No.: 45,276 |
pftq for es balance team...! |
Hockeystar |
Mar 5 2007, 06:49 PM
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#6
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Colonel Group: Members Posts: 1,793 AOE3 Replays: 2 Submissions: None Joined: 14-May 06 Member No.: 38,231 |
Lots of balance changes 8) |
Viper |
Mar 6 2007, 03:02 AM
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#7
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ViperBotâ„¢ Group: Staff Alumni Posts: 22,033 AOE3 Replays: 73 Submissions: None Joined: 6-October 04 From: Adelaide, South Australia Member No.: 10,610 |
Nice work pftq! :) But I think I prefer castle blood. |
Raaman |
Mar 6 2007, 01:24 PM
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#8
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Corporal Group: Members Posts: 119 AOE3 Replays: 1 Submissions: None Joined: 13-May 05 Member No.: 16,541 |
Nice 8) |
larky |
Mar 6 2007, 01:45 PM
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#9
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General Group: Members Posts: 4,266 AOE3 Replays: 37 Submissions: None Joined: 6-January 06 Member No.: 29,290 |
Don't play this sort of game but good to see you putting work into what I think is a v. popular and successful custom map. :) |
Extacy |
Mar 6 2007, 02:16 PM
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#10
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Lieutenant-General Group: Members Posts: 3,245 AOE3 Replays: 11 Submissions: None Joined: 21-November 05 Member No.: 24,959 |
this must take ALOT of effort and hardwork. good job man |
Sephir_ |
Mar 6 2007, 03:04 PM
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#11
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Corporal Group: Members Posts: 100 AOE3 Replays: 4 Submissions: None Joined: 27-March 06 Member No.: 35,317 |
Nice job man |
ShOuLdEr |
Mar 7 2007, 03:55 AM
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#12
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2nd Lieutenant Group: Members Posts: 424 AOE3 Replays: 3 Submissions: None Joined: 4-November 05 From: USA Member No.: 22,587 |
guys like this should get jobs at es the custom games (besides fort wars) suck in this..i really enjoyed them sometimes in aok/aoc....hell a regular person could make pretty cool scenarios in aoc too i didn't play aom so i don't know poopie about htat but seems since aoc ES said "lets forget about custom scenarios and deathmatch" ( I LOVE DEATHMATCH!!!) |
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