![]() ![]() ![]() |
| pftq |
Jan 13 2007, 11:23 AM
Post
#1
|
|
Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear as to which Castle Blood this is actually based on (I have never played Castle Blood myself and based this on what others told me). Also due to the mere concept of all-out war, there is bound to be balance issues between civilizations. Only aspects of each civilization which were outrageously powerful were removed or changed. This is more or less simply a response to those who request a "Castle Blood" map for AOE3. There may or may not be updates to this map. If suggestions mass and are reasonable, I might update. In the meantime enjoy! ======================================================== HOW TO PLAY The primary objective is to wipe out all enemy players or capture the Llama in the middle for seven minutes. Players each start with a medium-sized base on their island, surrounding the mainland in the middle. The small outer island holds a sheep; its HP represents the amount of XP the player has. As the player reaches certain levels of XP, awards are granted, which may help or even allow the player to win. Resources are unlimited, creating somewhat a Deathmatch like game. Several notable changes to regular gameplay are: - Aztec Warrior Priest Dance disabled - Iroquios Travois Dance disabled - Oprichniks disabled - Spies tech disabled - All units faster by 100% - Mercantilism and New Years techs disabled - Agents disabled - All units train 25% faster, artillery trains 10% faster. - Walls disabled - Docks disabled - Saloons disabled - Capitol disabled - Covered wagons have no HP (no town centers for Portuguese) - Starts in Fortress Age - Wardrums tech disabled for Sioux (too fast of training). - Town Center disabled - For techs and units enabled for Natives - Livestock Pens disabled - Petards disabled Changes from 1.0: [1.1] - Cleaned up script a bit - Explorers granted in beginning of game, but Town Centers not buildable until later. - Longbowmen Guard and later techs enabled. - Final looping award randomized between Mediocre Bombard, Learicorn, and Fluffy - Fort techs and SOME fort units enabled for Natives. - 2 pilgrims at 15000 XP award, 5 pilgrims at 25000 XP - Livestock Pens disabled - Petards disabled - XP check that removes sudden 15000 XP gains (when cheat units die) Castle Blood Enjoy! -------------------- AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AOE3 Stuff: Fort Wars Ladder, Castle Blood Ladder Movies: Mythic Cops, WiB <- - ( pq - a pftq production ) - - > |
| Chef Raekwon |
Jan 13 2007, 04:59 PM
Post
#2
|
|
Captain Group: Members Posts: 828 AOE3 Replays: 4 Submissions: None Joined: 7-November 05 From: Orlando, FL; USA Member No.: 22,981 |
i played the map, it is good fun. -------------------- |
| DrHouse_MD |
Jan 13 2007, 05:38 PM
Post
#3
|
![]() Field-Marshal Group: Members Posts: 5,626 AOE3 Replays: 105 Submissions: None Joined: 1-November 05 Member No.: 22,157 |
few notes. when i get the church as first player otto civ it blocked the fort behind it so i need to check on it often to make sure units come out. mortars are enabled in this one. not sure if that was intentional but they should be off. i think the vils are granted too early. the set of 2 villagers can be easily defended but the time when 5 comes is good i think -------------------- |
| pftq |
Jan 13 2007, 07:53 PM
Post
#4
|
|
Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
Mortars were always in. I actually haven't had any ottomans play before so I'll need to check on the church thing (hopefully playable tho). If the villagers die - it's the end of building for you (not like an explorer/town center).. maybe takes a bit to get used to from 1.0 -------------------- AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AOE3 Stuff: Fort Wars Ladder, Castle Blood Ladder Movies: Mythic Cops, WiB <- - ( pq - a pftq production ) - - > |
| [ArGo] BLuE_GaiDeN |
Jan 13 2007, 10:31 PM
Post
#5
|
![]() General Group: Members Posts: 4,090 AOE3 Replays: 114 Submissions: None Joined: 29-April 04 From: San Diego, California Member No.: 5,556 |
Ah great now no stealth mode laming in the beginning. -------------------- ![]() ***Inhuman, our most comprehensive independent film yet!*** www.ivfilms.net Blue knows almost as much about the russian civ as Chuck Norris knows about killing people -Majsharan |
| Asgard |
Jan 13 2007, 10:43 PM
Post
#6
|
![]() Colonel Group: AOE3 Expert Posts: 1,989 AOE3 Replays: 43 Submissions: None Joined: 1-November 05 From: Bogota-Colombia Member No.: 22,034 |
nah, petards where so fun, put them again =/ it give balance to the game for civs that have poopie siege units, like ports -.- -------------------- QUOTE(ViE_Couvade @ Oct 24 2006, 05:30 AM) QUOTE(FoxTer @ Dec 19 2006, 07:36 PM) QUOTE(EmIL @ Feb 14 2008, 04:18 PM) QUOTE(NightScr3aM @ Jun 12 2008, 02:42 AM) |
| pftq |
Jan 14 2007, 12:09 AM
Post
#7
|
|
Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
Argh - several people suggested it - you need to object to a suggestion before it is released next time -------------------- AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AOE3 Stuff: Fort Wars Ladder, Castle Blood Ladder Movies: Mythic Cops, WiB <- - ( pq - a pftq production ) - - > |
| Amasis |
Jan 14 2007, 01:31 AM
Post
#8
|
![]() Colonel Group: AoE3 Gosu Posts: 1,943 AOE3 Replays: 95 Submissions: None Joined: 30-October 03 From: Bordeaux, France Member No.: 510 |
Aztec tooo good with the Warchief (I did the big button in the firepit). And in this game the german guy did more kill. -------------------- |
| Asgard |
Jan 14 2007, 05:45 AM
Post
#9
|
![]() Colonel Group: AOE3 Expert Posts: 1,989 AOE3 Replays: 43 Submissions: None Joined: 1-November 05 From: Bogota-Colombia Member No.: 22,034 |
just focus the hero -------------------- QUOTE(ViE_Couvade @ Oct 24 2006, 05:30 AM) QUOTE(FoxTer @ Dec 19 2006, 07:36 PM) QUOTE(EmIL @ Feb 14 2008, 04:18 PM) QUOTE(NightScr3aM @ Jun 12 2008, 02:42 AM) |
![]() ![]() ![]() |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
| Lo-Fi Version | Time is now: 3rd September 2010 - 11:59 AM |
Original skin designed by IPB Forum Skins.
Skin graphic design modifications created by Viper © [StR]_VipeR 2009. Site Designed, Coded and Maintained By Robo © Robo 2003-10.
All logos, images and trademarks in this site are property of their respective owner.
This web site is completely unofficial and in no way endorsed by any game developer or publisher.
Site Hosting sponsored by Flexihostings.Net
Skin graphic design modifications created by Viper © [StR]_VipeR 2009. Site Designed, Coded and Maintained By Robo © Robo 2003-10.
All logos, images and trademarks in this site are property of their respective owner.
This web site is completely unofficial and in no way endorsed by any game developer or publisher.
Site Hosting sponsored by Flexihostings.Net
Invision Power Board
v2.0.4 © 2010 IPS, Inc.
Licensed to: Sanctuary-Network
Licensed to: Sanctuary-Network



Jan 13 2007, 11:23 AM
















