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Castle Blood 1.1
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pftq
post Jan 13 2007, 11:23 AM
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Castle Blood

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This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear as to which Castle Blood this is actually based on (I have never played Castle Blood myself and based this on what others told me). Also due to the mere concept of all-out war, there is bound to be balance issues between civilizations. Only aspects of each civilization which were outrageously powerful were removed or changed. This is more or less simply a response to those who request a "Castle Blood" map for AOE3.

There may or may not be updates to this map. If suggestions mass and are reasonable, I might update.

In the meantime enjoy!

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HOW TO PLAY

The primary objective is to wipe out all enemy players or capture the Llama in the middle for seven minutes.

Players each start with a medium-sized base on their island, surrounding the mainland in the middle. The small outer island holds a sheep; its HP represents the amount of XP the player has. As the player reaches certain levels of XP, awards are granted, which may help or even allow the player to win. Resources are unlimited, creating somewhat a Deathmatch like game.

Several notable changes to regular gameplay are:
- Aztec Warrior Priest Dance disabled
- Iroquios Travois Dance disabled
- Oprichniks disabled
- Spies tech disabled
- All units faster by 100%
- Mercantilism and New Years techs disabled
- Agents disabled
- All units train 25% faster, artillery trains 10% faster.
- Walls disabled
- Docks disabled
- Saloons disabled
- Capitol disabled
- Covered wagons have no HP (no town centers for Portuguese)
- Starts in Fortress Age
- Wardrums tech disabled for Sioux (too fast of training).
- Town Center disabled
- For techs and units enabled for Natives
- Livestock Pens disabled
- Petards disabled

Changes from 1.0:

[1.1]
- Cleaned up script a bit
- Explorers granted in beginning of game, but Town Centers not buildable until later.
- Longbowmen Guard and later techs enabled.
- Final looping award randomized between Mediocre Bombard, Learicorn, and Fluffy
- Fort techs and SOME fort units enabled for Natives.
- 2 pilgrims at 15000 XP award, 5 pilgrims at 25000 XP
- Livestock Pens disabled
- Petards disabled
- XP check that removes sudden 15000 XP gains (when cheat units die)

Castle Blood

Enjoy!



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Chef Raekwon
post Jan 13 2007, 04:59 PM
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i played the map, it is good fun.



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DrHouse_MD
post Jan 13 2007, 05:38 PM
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few notes. when i get the church as first player otto civ it blocked the fort behind it so i need to check on it often to make sure units come out.

mortars are enabled in this one. not sure if that was intentional but they should be off. i think the vils are granted too early. the set of 2 villagers can be easily defended but the time when 5 comes is good i think



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pftq
post Jan 13 2007, 07:53 PM
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Mortars were always in. I actually haven't had any ottomans play before so I'll need to check on the church thing (hopefully playable tho). If the villagers die - it's the end of building for you (not like an explorer/town center).. maybe takes a bit to get used to from 1.0



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[ArGo] BLuE_GaiDeN
post Jan 13 2007, 10:31 PM
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Ah great now no stealth mode laming in the beginning.



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Asgard
post Jan 13 2007, 10:43 PM
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nah, petards where so fun, put them again =/ it give balance to the game for civs that have poopie siege units, like ports -.-



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QUOTE(ViE_Couvade @ Oct 24 2006, 05:30 AM)
New OP unit is called Asgard.
1 Asgard beats 100 agents.
*

QUOTE(FoxTer @ Dec 19 2006, 07:36 PM)
1.asgard op
2.asgard is god
3.asgard is more than god
4.asgard is perfect
5.asgard Will You Marry Me?
*
QUOTE(EmIL @ Feb 14 2008, 04:18 PM)
I just played 3 AoC games vs computer and learnt like, everything^^
*
QUOTE(NightScr3aM @ Jun 12 2008, 02:42 AM)
im pro at treaty
*

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pftq
post Jan 14 2007, 12:09 AM
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Argh - several people suggested it - you need to object to a suggestion before it is released next time tongue.gif



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Amasis
post Jan 14 2007, 01:31 AM
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Aztec tooo good with the Warchief (I did the big button in the firepit).Attached Image
And in this game the german guy did more kill.



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QUOTE(HAmerD @ Jul 14 2006, 04:25 AM)
AMASI-NG
QUOTE(Finn @ Jul 18 2006, 12:08 PM)
AMADARLING FOR EGOSPERT STAFF!!!!!  lol
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Asgard
post Jan 14 2007, 05:45 AM
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just focus the hero sleep.gif



--------------------
QUOTE(ViE_Couvade @ Oct 24 2006, 05:30 AM)
New OP unit is called Asgard.
1 Asgard beats 100 agents.
*

QUOTE(FoxTer @ Dec 19 2006, 07:36 PM)
1.asgard op
2.asgard is god
3.asgard is more than god
4.asgard is perfect
5.asgard Will You Marry Me?
*
QUOTE(EmIL @ Feb 14 2008, 04:18 PM)
I just played 3 AoC games vs computer and learnt like, everything^^
*
QUOTE(NightScr3aM @ Jun 12 2008, 02:42 AM)
im pro at treaty
*



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