Welcome Guest ( Log In  ·  Register)



3 Pages  1 2 3 > 
Reply to this topicStart new topicStart Poll
Castle Blood
Outline · [ Standard ] · Linear+
pftq
post Dec 27 2006, 10:20 AM
Post #1


Private
Group Icon

Group: Members
Posts: 49
AOE3 Replays: 0
Submissions: None
Joined: 3-April 06

Member No.: 35,714






Castle Blood

user posted image



This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear as to which Castle Blood this is actually based on (I have never played Castle Blood myself and based this on what others told me). Also due to the mere concept of all-out war, there is bound to be balance issues between civilizations. Only aspects of each civilization which were outrageously powerful were removed or changed. This is more or less simply a response to those who request a "Castle Blood" map for AOE3.

There may or may not be updates to this map. If suggestions mass and are reasonable, I might update.

In the meantime enjoy!

========================================================

HOW TO PLAY

The primary objective is to wipe out all enemy players or capture the Llama in the middle for seven minutes.

Players each start with a medium-sized base on their island, surrounding the mainland in the middle. The small outer island holds a sheep; its HP represents the amount of XP the player has. As the player reaches certain levels of XP, awards are granted, which may help or even allow the player to win. Resources are unlimited, creating somewhat a Deathmatch like game.

Several notable changes to regular gameplay are:
- Aztec Warrior Priest Dance disabled
- Aztec Warrior Priest Dance disabled
- Iroquios Travois Dance disabled
- Oprichniks disabled
- Spies tech disabled
- All units faster by 100%
- Mercantilism and New Years techs disabled
- Agents disabled
- All units train 25% faster, artillery trains 10% faster.
- Walls disabled
- Docks disabled
- Saloons disabled
- Capitol disabled
- Covered wagons have no HP (no town centers for Portuguese)
- Starts in Fortress Age
- Wardrums tech disabled for Sioux (too fast of training).

Castle Blood

Enjoy!

This post has been edited by pftq: Dec 27 2006, 10:21 AM



--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Hakaori
post Dec 27 2006, 10:34 AM
Post #2


Captain
Group Icon

Group: Members
Posts: 800
AOE3 Replays: 17
Submissions: None
Joined: 20-November 05

Member No.: 24,873






I dont even have the slightest idea, but I will try it out.
I have some sort of dejavu about a llama trapped between 2 forts but I dont know anything else.
Thanks



--------------------
Check out my mixes under:
http://de.youtube.com/user/Hakaori

If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.
Rene Descartes

Please take a second to pray for my friend TK8, who has fallen into a coma. My prayers to him and his family
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
pftq
post Dec 27 2006, 10:37 AM
Post #3


Private
Group Icon

Group: Members
Posts: 49
AOE3 Replays: 0
Submissions: None
Joined: 3-April 06

Member No.: 35,714






lol close to it

I can't really say I like it myself - but hopefully satisfies the people requesting it..



--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
p3N_StR3KeR
post Dec 27 2006, 02:30 PM
Post #4


Major
Group Icon

Group: Members
Posts: 1,027
AOE3 Replays: 2
Submissions: None
Joined: 25-February 06

From: New York city
Member No.: 33,239






awesome i remember playing this all the time during aoc flowers.gif flowers.gif



--------------------
user posted image

user posted image
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SPeeDeR
post Dec 27 2006, 02:57 PM
Post #5


Major-General
Group Icon

Group: Staff Alumni
Posts: 2,889
AOE3 Replays: 7
Submissions: None
Joined: 4-February 04

From: Australia
Member No.: 3,416






PIKA!! CASTLE BLOOD!!!



--------------------
www.vieclan.com
QUOTE(L_Clan_Realn @ rtsl forums)
ViE's humor is so op none can compete.
QUOTE(ViE Timmy)
Tim - says:
how's the life of our 45 year old cleanerleader?
Tim - says:
Oh, I mean clanleader*
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
devilzown__
post Dec 27 2006, 04:07 PM
Post #6


Private
Group Icon

Group: Members
Posts: 41
AOE3 Replays: 2
Submissions: None
Joined: 25-October 06

Member No.: 46,558






now we need an rpg like huuuuuuge map with weak units who gain hitpoints and attack as they kill more AI opponents tongue.gif something like harry potter rpg or maya rpg tongue.gif



--------------------
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Warrior_Of_Honor
post Dec 27 2006, 05:00 PM
Post #7


Lieutenant
Group Icon

Group: Members
Posts: 715
AOE3 Replays: 13
Submissions: None
Joined: 27-January 06

From: New Jersey
Member No.: 30,903






yea, and maby even empire or a pool blood or small blood, small blood was my favorite. Empire owned though.



--------------------
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
FsE_SenniN
post Dec 27 2006, 07:45 PM
Post #8


General
Group Icon

Group: Members
Posts: 4,522
AOE3 Replays: 20
Submissions: None
Joined: 16-November 03

From: Winnipeg, Canada
Member No.: 1,027






We need Soldier Store imo smile.gif But Castle Blood is ownage ty



--------------------
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Adapt
post Dec 28 2006, 04:49 AM
Post #9


Staff Sergeant
Group Icon

Group: Members
Posts: 239
AOE3 Replays: 0
Submissions: None
Joined: 22-June 06

Member No.: 40,298






dragon store>> soldier store imo

i always hated castle blood cuz i was always stuck with one of the poopiety civs. and then someone on the other team always was persian

i want to see someone make a Herofest, even though due to the nature of the scenario editor using scripts it may be harder

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Roark
post Dec 28 2006, 05:53 AM
Post #10


Lieutenant-General
Group Icon

Group: Staff
Posts: 3,178
AOE3 Replays: 0
Submissions: None
Joined: 31-January 05

From: Fairfax, VA, USA
Member No.: 13,816






TTF >>> all

still waiting sad.gif



--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Howie
post Dec 28 2006, 06:20 AM
Post #11


Major
Group Icon

Group: Members
Posts: 1,150
AOE3 Replays: 2
Submissions: None
Joined: 17-January 05

From: AL, USA
Member No.: 13,430






QUOTE(devilzown__ @ Dec 27 2006, 11:07 AM)
now we need an rpg like huuuuuuge map with weak units who gain hitpoints and attack as they kill more AI opponents tongue.gif something like harry potter rpg or maya rpg tongue.gif
*



ha they had that in aot. it was called mutation. x kills = new more powerful unit + you had a priest to heal. it was fun to play with friends.



--------------------


user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
MMC|ReVolutioN
post Dec 29 2006, 12:17 AM
Post #12


Captain
Group Icon

Group: Members
Posts: 841
AOE3 Replays: 3
Submissions: None
Joined: 30-October 05

From: a crowded beach in michigan
Member No.: 21,733






Need to add a victory condition that once ur forts are dead, you lose.



--------------------
dubstep
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
pftq
post Dec 29 2006, 02:09 AM
Post #13


Private
Group Icon

Group: Members
Posts: 49
AOE3 Replays: 0
Submissions: None
Joined: 3-April 06

Member No.: 35,714






Natives only have that 1 fort up front.



--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Hamtrigger
post Dec 29 2006, 04:52 AM
Post #14


Captain
Group Icon

Group: Members
Posts: 762
AOE3 Replays: 23
Submissions: None
Joined: 24-September 06

Member No.: 45,276






hey its great man... theres one thing that needs fixing imo...

yeomen, lbows cannot be upgraded past fortress age....



--------------------
QUOTE(Oedy @ Dec 29 2008, 11:08 AM)
Dopple and Voodoo are like the bible of AS, full of bullcrap with an older and newer part in it
*




hamnigga

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Da_Grunt
post Dec 30 2006, 03:38 AM
Post #15


Colonel
Group Icon

Group: Members
Posts: 1,717
AOE3 Replays: 14
Submissions: None
Joined: 6-May 04

From: Finland
Member No.: 5,722






Fruit man, thank you! This was a real laff.

Attached thumbnail(s)
Attached Image



--------------------
user posted image

user posted image


User is offlineProfile CardPM
Go to the top of the page
+Quote Post

3 Pages  1 2 3 >
Reply to this topicTopic OptionsStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
 




Lo-Fi Version Time is now: 3rd September 2010 - 11:59 AM
Vulnerability Scanner


About Us  ·   Advertising  ·   Contact Us  ·   Terms of Use  ·   Privacy Policy