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| pftq |
Dec 27 2006, 10:20 AM
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#1
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Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear as to which Castle Blood this is actually based on (I have never played Castle Blood myself and based this on what others told me). Also due to the mere concept of all-out war, there is bound to be balance issues between civilizations. Only aspects of each civilization which were outrageously powerful were removed or changed. This is more or less simply a response to those who request a "Castle Blood" map for AOE3. There may or may not be updates to this map. If suggestions mass and are reasonable, I might update. In the meantime enjoy! ======================================================== HOW TO PLAY The primary objective is to wipe out all enemy players or capture the Llama in the middle for seven minutes. Players each start with a medium-sized base on their island, surrounding the mainland in the middle. The small outer island holds a sheep; its HP represents the amount of XP the player has. As the player reaches certain levels of XP, awards are granted, which may help or even allow the player to win. Resources are unlimited, creating somewhat a Deathmatch like game. Several notable changes to regular gameplay are: - Aztec Warrior Priest Dance disabled - Aztec Warrior Priest Dance disabled - Iroquios Travois Dance disabled - Oprichniks disabled - Spies tech disabled - All units faster by 100% - Mercantilism and New Years techs disabled - Agents disabled - All units train 25% faster, artillery trains 10% faster. - Walls disabled - Docks disabled - Saloons disabled - Capitol disabled - Covered wagons have no HP (no town centers for Portuguese) - Starts in Fortress Age - Wardrums tech disabled for Sioux (too fast of training). Castle Blood Enjoy! This post has been edited by pftq: Dec 27 2006, 10:21 AM -------------------- AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AOE3 Stuff: Fort Wars Ladder, Castle Blood Ladder Movies: Mythic Cops, WiB <- - ( pq - a pftq production ) - - > |
| Hakaori |
Dec 27 2006, 10:34 AM
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#2
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![]() Captain Group: Members Posts: 800 AOE3 Replays: 17 Submissions: None Joined: 20-November 05 Member No.: 24,873 |
I dont even have the slightest idea, but I will try it out. I have some sort of dejavu about a llama trapped between 2 forts but I dont know anything else. Thanks -------------------- Check out my mixes under:
http://de.youtube.com/user/Hakaori If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things. Rene Descartes Please take a second to pray for my friend TK8, who has fallen into a coma. My prayers to him and his family |
| pftq |
Dec 27 2006, 10:37 AM
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#3
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Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
lol close to it I can't really say I like it myself - but hopefully satisfies the people requesting it.. -------------------- AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AOE3 Stuff: Fort Wars Ladder, Castle Blood Ladder Movies: Mythic Cops, WiB <- - ( pq - a pftq production ) - - > |
| p3N_StR3KeR |
Dec 27 2006, 02:30 PM
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#4
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Major Group: Members Posts: 1,027 AOE3 Replays: 2 Submissions: None Joined: 25-February 06 From: New York city Member No.: 33,239 |
awesome i remember playing this all the time during aoc -------------------- ![]() ![]() ![]() |
| SPeeDeR |
Dec 27 2006, 02:57 PM
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#5
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Major-General Group: Staff Alumni Posts: 2,889 AOE3 Replays: 7 Submissions: None Joined: 4-February 04 From: Australia Member No.: 3,416 |
PIKA!! CASTLE BLOOD!!! -------------------- www.vieclan.com
QUOTE(L_Clan_Realn @ rtsl forums) ViE's humor is so op none can compete. QUOTE(ViE Timmy) Tim - says: how's the life of our 45 year old cleanerleader? Tim - says: Oh, I mean clanleader* |
| devilzown__ |
Dec 27 2006, 04:07 PM
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#6
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![]() Private Group: Members Posts: 41 AOE3 Replays: 2 Submissions: None Joined: 25-October 06 Member No.: 46,558 |
now we need an rpg like huuuuuuge map with weak units who gain hitpoints and attack as they kill more AI opponents -------------------- ![]() |
| Warrior_Of_Honor |
Dec 27 2006, 05:00 PM
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#7
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Lieutenant Group: Members Posts: 715 AOE3 Replays: 13 Submissions: None Joined: 27-January 06 From: New Jersey Member No.: 30,903 |
yea, and maby even empire or a pool blood or small blood, small blood was my favorite. Empire owned though. -------------------- ![]() |
| FsE_SenniN |
Dec 27 2006, 07:45 PM
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#8
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![]() General Group: Members Posts: 4,522 AOE3 Replays: 20 Submissions: None Joined: 16-November 03 From: Winnipeg, Canada Member No.: 1,027 |
We need Soldier Store imo -------------------- |
| Adapt |
Dec 28 2006, 04:49 AM
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#9
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Staff Sergeant Group: Members Posts: 239 AOE3 Replays: 0 Submissions: None Joined: 22-June 06 Member No.: 40,298 |
dragon store>> soldier store imo i always hated castle blood cuz i was always stuck with one of the poopiety civs. and then someone on the other team always was persian i want to see someone make a Herofest, even though due to the nature of the scenario editor using scripts it may be harder |
| Roark |
Dec 28 2006, 05:53 AM
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#10
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Lieutenant-General Group: Staff Posts: 3,178 AOE3 Replays: 0 Submissions: None Joined: 31-January 05 From: Fairfax, VA, USA Member No.: 13,816 |
TTF >>> all still waiting -------------------- |
| Howie |
Dec 28 2006, 06:20 AM
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#11
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![]() Major Group: Members Posts: 1,150 AOE3 Replays: 2 Submissions: None Joined: 17-January 05 From: AL, USA Member No.: 13,430 |
QUOTE(devilzown__ @ Dec 27 2006, 11:07 AM) now we need an rpg like huuuuuuge map with weak units who gain hitpoints and attack as they kill more AI opponents ha they had that in aot. it was called mutation. x kills = new more powerful unit + you had a priest to heal. it was fun to play with friends. -------------------- ![]() |
| MMC|ReVolutioN |
Dec 29 2006, 12:17 AM
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#12
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![]() Captain Group: Members Posts: 841 AOE3 Replays: 3 Submissions: None Joined: 30-October 05 From: a crowded beach in michigan Member No.: 21,733 |
Need to add a victory condition that once ur forts are dead, you lose. -------------------- dubstep
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| pftq |
Dec 29 2006, 02:09 AM
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#13
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Private Group: Members Posts: 49 AOE3 Replays: 0 Submissions: None Joined: 3-April 06 Member No.: 35,714 |
Natives only have that 1 fort up front. -------------------- AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AOE3 Stuff: Fort Wars Ladder, Castle Blood Ladder Movies: Mythic Cops, WiB <- - ( pq - a pftq production ) - - > |
| Hamtrigger |
Dec 29 2006, 04:52 AM
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#14
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![]() Captain Group: Members Posts: 762 AOE3 Replays: 23 Submissions: None Joined: 24-September 06 Member No.: 45,276 |
hey its great man... theres one thing that needs fixing imo... yeomen, lbows cannot be upgraded past fortress age.... -------------------- |
| Da_Grunt |
Dec 30 2006, 03:38 AM
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#15
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![]() Colonel Group: Members Posts: 1,717 AOE3 Replays: 14 Submissions: None Joined: 6-May 04 From: Finland Member No.: 5,722 |
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