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Fort Wars 2.1 Released!
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pftq
post Oct 10 2006, 02:04 AM
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FORT WARS 2.1




Fort Wars 2.1 consists mainly for fixes and a few balances, but also features several additions such as the return of the Nootka Warchief along with several exciting new Nomad Age bonuses! Enjoy! biggrin.gif

NO SYNC ERRORS! From 2.0 onwards, no fix map will be needed after a game of Fort Wars! Fort Wars no longer causes errors after the game, and in fact, will fix any sync errors from previous versions!

Quote From Readme
===============================

INSTALLATION
- Go to My Documents > My Games > Age of Empires 3 > RM
- Copy and paste the following files into that folder:
Fort Wars 2-1.xs
Fort Wars 2-1.xml

========================================================

Hello! Welcome to Fort Wars 2.1! We hope you enjoy this map as much as we did - and get good at it too!


For information, updates, and comments, go to the following sites:
www.NorseWars.com
www.pftq.com/fortwars

Great guides and tips can be found at those websites! smile.gif

Depending on how many good ideas we may come up with in the future, we may or may not release a newer version. If we do, it won't be soon. In the meantime, enjoy 2.1!

NEWS! Fort Wars 2.1 onwards has NO SYNC ERRORS. In fact, it will FIX your sync errors from previous Fort Wars versions! Enjoy!
========================================================
VERSION HISTORY:
[2.1]
- Editted by pftq
- AOE3 patch 1.09, October 9 2006
- Fixed 150 coin and pop cap on Nomad Age.
- Costs not reduced until new cost added (avoid free units).
- Forbidden units disabled earlier on to avoid being trained.
- Nomad bonuses declared earlier.
- Reinforcements come at 5-6 minutes instead of 7 then 6-7.
- Portuguese also gets more expensive LOS.
- Aztec Chief Super Unit replaced with Nootka Warchiefs.
- Ronin HP Boosted due to light infantry being stronger in 2.x
- Build Limit on towers.
- Spawn no longer auto-selects in beginning.
- Removed several unit stat imbalances from Age Up techs.
- Morale HP boosted from 30% to 45% for 35 seconds instead of 45.
- Medic (Heal) Optimized to almost always fully healing.
- Random Bonuses:
-- Two ronin per reinforcement.
-- 50% faster spawn.
-- Center Cannon.
-- All players get 3 George Crushingtons
-- All players get 3 Learicorns
-- Longbowmen range and Lancer bonus removed

This post has been edited by pftq: Oct 10 2006, 02:04 AM



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[LoSt-]Flipydippy
post Oct 10 2006, 02:07 AM
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Sounds awesome. Will definatly dl when I get the chance, where as now I have to go. smile.gif



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Extacy
post Oct 10 2006, 02:31 AM
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hmm.. is the lazerbear cheat fixed? that cheat was annoying!



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pftq
post Oct 10 2006, 02:51 AM
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? There is no lazerbear cheat..

Unless you mean when you delete it, all enemies get 15k XP but that's just common sense NOT to delete it lol



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Viper
post Oct 10 2006, 05:11 AM
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Good that you fixed the OOS bug. That was annoying a lot of fort wars players.



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Extacy
post Oct 10 2006, 06:50 AM
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you can expolit lazer bear by spamming doppels in late game and teleporting then to opponent's fort and seige it. before they could repair it, u can do it again and again till the fort goes down!



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pftq
post Oct 10 2006, 07:40 AM
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Nah that doesn't work very well - economically bad for whoever is sending the attack. You lose 40 coin per SS not to mention lose the dops (worth 20XP each) if you get killed.

Ranged infantry counter heavy infantry extremely well in Fort Wars - try it. A rifling tech has been applied giving them all an extra bonus.

I think you will also find SSing repeatedly like that against more advanced players will not work.



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SPeeDeR
post Oct 12 2006, 02:51 PM
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yeah, u should do it with opris, not dopples...



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Extacy
post Oct 12 2006, 03:09 PM
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well with 40 doppels u can teleport to his base and seige his fort till 1/3 of its hp is gone before he kills all your doppels. with the second wave u can send 80 halbs and seige his fort again and by now 2/3 of its hp is gone. it works if your opponent's entire army is out in the middle fighting or fighting your friend. this strat is esp good with dutch because u can send 2 batches of doppels without changing to halbs. it only works well in the late game and if u constantly upgrade ONLY the attack of your army.

maybe im not playing vs very good players but thats just from my experience. most games i play people bann the use of lazerbear.

This post has been edited by Extacy: Oct 12 2006, 03:10 PM



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SPeeDeR
post Oct 13 2006, 12:22 AM
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if ur opponent isnt in his base, the Opris will own it in 1 strike.



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pftq
post Oct 13 2006, 12:34 AM
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If you don't upgrade your HP and mainly attack, your army would be more than easy to kill.

Normally if your opponent is out fighting and you aren't, it's likely you fall behind in kills etc as well.

I am not saying you are completely wrong, but there has never been a problem with it before. Super Speed has also been in Fort Wars since version 1.0 and unchanged since - actually nerfed and cost more than before.

Those that were attacked by dops - did they try massing light infantry? Also do not forget you can Super Speed back yourself if you're attacked. Plopping a few powerful store island units is also a common strat I've seen. Finally - you realize you can train units instantly from your fort right? Light infantry would more than wipe out dopplesoldners and possibly gain your a profit.

Of course - it will be a lot harder if you are rather behind in upgrades so do take that into account. smile.gif It is in the same way in Supremacy that if you are stuck in Age 1, you can't complain about not being able to fend off against Age 4.



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