Welcome back; your last visit was: Sep 4 2010, 12:08 AM
Welcome to RTS-Sanctuary
RTS-Sanctuary is a community site open to everyone who enjoys playing Real-Time Strategy games including Ensemble Studios' "Age of" series, Relic's "Dawn of War" series and Blizzard's StarCraft series. The focus of this site is on providing an excellent collection of expert and general game replays as well as a friendly place to discuss game strategy. The main elements of the site can be viewed by everyone but you will need to register to be able to download replays or post. Registration is free so come in and join us today.
Posted by Zutazuta - Aug 30 2010, 03:31 PM - 19 comments
As RTS-Sanctuary continues to expand into the StarCraft 2 scene, we have come to the need for a Game of the Week Reviewer. We're looking for a skilled player (not necessarily expert, just skilled enough to recognize what makes a good game, good) who watches a lot of replays to take on the job. If you're interested in the position, send a personal message with the following application to myself by Sunday, September 5th.
Posted by Moose - Aug 28 2010, 03:59 AM - 21 comments
Today blizzard has announced that there will be a major patch coming sometime mid september including balance changes! Here is the original article:
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.
Posted by Moose - Aug 28 2010, 03:59 AM - 21 comments
Today blizzard has announced that there will be a major patch coming sometime mid september including balance changes! Here is the original article:
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.
To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.
Balance Changes
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.
Maps
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.
Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
And Beyond...
We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.
Posted by Zutazuta - Aug 9 2010, 01:36 AM - 26 comments
Two major cash tournaments have recently wrapped up on the AOE3: TAD scene, both with similar results. The AOE3 World Series hosted by Hope Clan finished today, with the following results:
First Place - Samwise12 - $400 Second Place - kiljardi - $250 Third Place - _H2O - $150 Fourth Place - Victor_swe - $75
The second event is A-US iLeague. The results for that are as follows:
First Place - Samwise12 - $250 Second Place - Flooky - $100 Third Place - kiljardi - $50
Congrats to all who participated and thanks to hope and A-US for hosting these events!
Posted by Mask - Aug 18 2010, 08:09 PM - 0 comments
THQ have announced the second stand-alone expansion for its genre redefining real time strategy game, Warhammer 40,000: Dawn of War II, is scheduled for release in the first quarter of 2011 (March according to the trailer)
The expansion is called Retribution and features a new campaign in which multiple races are playable. As well as the single player campaign, RetributionTM will feature new multiplayer units, maps and an entire new playable faction when it ships.
Click "view more" for more information including the announcement trailer screenshots and an interview with the lead designer Jeff Lydell... View More
Posted by Mask - Aug 18 2010, 08:09 PM - 0 comments
THQ have announced the second stand-alone expansion for its genre redefining real time strategy game, Warhammer 40,000: Dawn of War II, is scheduled for release in the first quarter of 2011 (March according to the trailer)
The expansion is called Retribution and features a new campaign in which multiple races are playable. As well as the single player campaign, RetributionTM will feature new multiplayer units, maps and an entire new playable faction when it ships.
Click "view more" for more information including the announcement trailer screenshots and an interview with the lead designer Jeff Lydell
About Retribution: It is ten years since the events of Chaos Rising and Sub-Sector Aurelia has been in a constant state of warfare with the Imperium struggling to retain control. The apparent betrayal of the chapter by Gabriel Angelos and his Space Marines has shaken the Blood Ravens and now the Imperial forces are beset on all sides by hostile aliens. Retribution allows the player to select the race of their choosing in a battle to determine the very survival or destruction of the entire sector.
Posted by Slow_Runner - May 27 2010, 07:50 AM - 14 comments
Since our latest piece of news was from New Year's, I figured I'd post something news worthy here.
So what's been up with Dawn of War 1? Well, DoWPro had a recent release (3.57) and... that's it really.
On more 40k related news, Dawn of War 2 has been getting patches up the wazoo (as well as the Chaos Rising expansion) and the Ultramarines movie is going to have its first teaser out this Saturday.
But yeah, let's get this RTS-Sanctuary show on the road and don't be scared of the new kids on the block!
Posted by DoO_DarKsouL - Jun 11 2010, 10:34 PM - 48 comments
Narcotic has been admitted to the aot expert staff, as he has been a stalwart of the top 5 on ESO for some time now and the experts were keen to have him on board. I'm sure he will provide some top quality oranos recs for the expert section
Congratulations Narcotic and get posting! Use this thread to congratulate the new expert
Posted by DoO_DarKsouL - Jun 11 2010, 10:34 PM - 48 comments
Narcotic has been admitted to the aot expert staff, as he has been a stalwart of the top 5 on ESO for some time now and the experts were keen to have him on board. I'm sure he will provide some top quality oranos recs for the expert section
Congratulations Narcotic and get posting! Use this thread to congratulate the new expert
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